//===== eAthena Script ======================================= 
//= Sage Skills Quests
//===== By: ================================================== 
//= Lupus, Reddozen
//===== Current Version: ===================================== 
//= 1.3c
//===== Compatible With: ===================================== 
//= eAthena Revision 3800+
//===== Description: ========================================= 
//= Temp quests for new skills for 2nd classes
//===== Additional Comments: ================================= 
//= 1.0 for fully working skills only [Lupus]
//= 1.1 Added more new skill quests for more classes [Lupus]
//= Somehow eA engine doesn't let you keep learn't skill V_V'
//= 1.2 Added to correct locations, correct NPC's, fixed
//= some of the items required and made them into real
//= quests. [Reddozen] 
//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//= 1.3b Splitted into different files [DracoRPG]
//= 1.3c Fixed some typos [IVBela]
//============================================================


//============================================================
// ̧ޯ - ֨S s@ + 
//============================================================
yuno_in03,176,24,3	script	̨qR	755,{
	mes "[̨qR]";
	if(BaseJob!=Job_Sage) goto L_sageno;
	if(getskilllv(1007)) goto L_elemental;

	mes "گз|Asޯ";
	mes "OAaIF~";
	mes "ǧޯҭnΨ쪺~.";
	next;
	
	mes "[̨qR]";
	mes "ڭ̻ݭn:";
	mes "10 Ȥl";
	mes "7 w";
	mes "12 mΥ~";
	mes "10 ";
	mes "4 ťըb";
	next;
	
	mes "[̨qR]";
	mes "ˬd@UA~@.";
	next;
	
	if(countitem(904)<10 || countitem(947)<7 || countitem(1013)<12 || countitem(946)<10 || countitem(7433)<4) goto L_noitems;//Items: Scorpion_Tail, Horn, Rainbow_Shell, Snail's_Shell, Blank_Scroll,
	delitem 904, 10;//Items: Scorpion_Tail,
	delitem 947, 7;//Items: Horn,
	delitem 1013, 12;//Items: Rainbow_Shell,
	delitem 946, 10;//Items: Snail's_Shell,
	delitem 7433, 4;//Items: Blank_Scroll,
	
	mes "[̨qR]";
	mes "ڮiܤUڪ~a~~";
	skill 1007,1,0;
	next;
	
	mes "[̨qR]";
	mes "Ab۵M⮩ܡH";
	close;

L_noitems:
	mes "[̨qR]";
	mes "ASa~@~~";
	mes "AFAӧڧa";
	close;
	
L_sageno:
	mes "PA AWrN|";
	mes "db̤|W";
	close;

L_sagefail:
	mes "[̨qR]";
	mes "AS~.";
	mes "AFA^ӧ";
	mes "ɧڷ|ЧAϥΤOq";
	close;
	
L_alreadyhave:
	mes "AOӤǥ";
	mes "i..ڨSAЧAF";
	close;
			
L_elemental:
	if(getskilllv(1008) || getskilllv(1017) || getskilllv(1018) || getskilllv(1019)) goto L_alreadyhave;
	
	mes "گз|At@ӧޯ~";
	mes "OAoaǪF赹ڰ^";
	next;
	
	mes "[̨qR]";
	mes "20 Fq";
	mes "20 Fq";
	mes "20 Fq";
	mes "20 aFq";
	next;
	
	mes "[̨qR]";
	mes "ڥuз|A@ӡII";
	mes "諸ɭԭnJӮ@II";
	next;
	
	menu "()",sage_1, "(a)",sage_2, "()",sage_3, "()",sage_4;

		sage_1:
		if(countitem(991)<20)goto L_sagefail;//Items: Crystal_Blue,
		delitem 991, 20;		//Items: Crystal_Blue,
		skill 1008,1,0;
		goto L_alreadyhave;

		sage_2:
		if(countitem(993)<20)goto L_sagefail;//Items: Green_Live,
		delitem 993, 20;//Items: Green_Live,
		skill 1017,1,0;
		goto L_alreadyhave;

		sage_3:
		if(countitem(990)<20)goto L_sagefail;//Items: Red_Blood,
		delitem 990, 20;//Items: Red_Blood,
		skill 1018,1,0;
		goto L_alreadyhave;

		sage_4:
		if(countitem(992)<20)goto L_sagefail;//Items: Wind_of_Verdure,
		delitem 992, 20;//Items: Wind_of_Verdure,
		skill 1019,1,0;
		goto L_alreadyhave;
}
